The Core Skills of VFX

Chapters for future VFX talent

The Core Skills of VFX Handbook started as a ‘skunkworks’ project in 2010 at Creative Skillset by Saint John Walker and Ian Murphy. The last version in 2017 was published by ScreenSkills. What you’re seeing here is the third incarnation, thanks to support from the UK Screen Alliance.

The focus of the Handbook is on openness, with over 100 VFX professionals contributing to what are now 15 chapters. The Handbook has two aims; to help teachers of all types create or update VFX courses with contemporary quality skills and knowledge, and to enable new learners to understand what they need to know and do to gain meaningful work and a place in the VFX community.

This current version has been collated by Saint John Walker. A full list of the contributors is listed in the document.

  • Core Skills of VFX Handbook 2025

    Black Panther: Wakanda Forever © Marvel Studios - Cinesite


    This Handbook is about spreading what it’s like to practice VFX. It’s for anyone who wants to know how to go about learning at high quality.

    Whilst the Core Skills of VFX Handbook is free it won’t teach you for free. It’s purpose is to give learners an awareness of what you need to know and do and how you might go about learning. The rest is up to you. It’s designed to have an impact on teachers, tutors, and those in charge of students who want to understand how to build quality contemporary VFX courses, or update existing ones.

    The Core Skills of VFX Handbook is the voice of over one hundred passionate professionals from all sides of VFX- specialists, generalists, both multinationals and boutiques, technical and creative, producers, supervisors, HR and directors.

    Deadpool and Wolverine, Framestore

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